Started as a hobbyist, I’ve fallen in love with Trainz Railroad Simulator, 3D modeling (hard surface modeling and low-poly modeling as for now), PBR material creation and creating Blender add-ons in Python. In this world I go by the nickname T1nk-R (pronounced as [ˈtɪŋkɚ]), and this microsite is an effort to bring everything under one umbrella and to serve as a centre to access my works and contributions. Somehow I’m deeply into railroad stuff and Central-Eastern European scenes and realism, so most of the work and artwork features such scenes and settings.
Tools I regularly use include Blender, Substance Painter, Substance Designer and Rizom UV.
Trainz Route Impressions
Edited and #no-filter screenshots from the Trainz route I am building. The location is my town of birth, Kisvárda, Hungary, and the scene is set somewhere around the millennium. The layout is planned using Google Street View, Google Maps, Google Maps, Here Maps and Zoom satellite photos, historical aerial photos, own photos and m very own memory, with some fictional elements, such as non-destroyed industry tracks, to see what could have happened in a more fortunate past in economical sense.